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Halo Infinite

Xbox Studios-chef siger at 343 har fået styr på Halo Infinite nu

De har angiveligt "retrenched", så de kan være mere effektive fremadrettet.

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Selvom at førstehåndsindtrykket af Halo Infinite var ganske positivt over hele linjen, så har 343 Industries gentagne gange skuffet med brudte løfter, for lette indholdsopdateringer og missede deadlines.

Men spørger du Xbox Studis-chef Matt Booty, så er situationen i dag en anden end den var for nogle måneder siden. Han var for nylig en del af Friends Per Second-podcastet, og her indrømmede han at holdet kom skidt fra start:

"These days with a game like Halo Infinite, shipping the game is just the beginning. There's gotta be a plan for content [to] sustain, there's gotta be a plan for continuing engagement, and we just fell short on the plan for that. We've really retrenched, we've got some changes in how the team is set up, we've got some changes in leadership, and just have to really get refocused around that sustained content plan. And just, thank you to the players for sticking with us through this. We know there's way more demand and so much more we could be delivering. We appreciate the players sticking with us and that is our focus right now. On quality-of-life for the game and getting on a regular cadence of content. If was a little bit of, good finish across the finish line, and then, kind of the classic runner's mistake of tripping and stumbling [...] and we've gotta recover. So, the burden is on us, the team is very focused on that right now. [...] The phrase of "gone gold" or "we shipped the game," I don't know if that has as much meaning today as it did five or six years ago."

343 er i gang med en større restrukturering, der har til mål at gøre studiet mere effektivt.

Halo Infinite

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