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Super Mario Bros. Wonder

Super Mario Bros. Wonder blev udviklet uden deadline og et "ample budget"

Noget tyder på at Nintendo ikke presser deres ansatte til at levere på samme måde.

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Hvis der er noget vi hører om ofte i spilbranchen, så er det at budgetter bliver presset i bund, og at der særligt kan være ret stramme deadlines for at levere. Men sådan har det ikke forhold sig med Super Mario Bros. Wonder, der for nylig fik nærmest universel ros fra anmeldere verden over.

I et nyligt interview, hvor Nintendo spørger deres egne udviklere om arbejdsprocesser og deslige (derfor tag det her med et tilpas gran salt), så siger producer Takashi Tezuka dette:

"We wanted to create a game with much more to offer than ever before, so this time, we didn't set a fixed time period for development, which is usually decided before we kick off. To create something truly enjoyable, we decided to take our time and dedicate ample budget for development without having to worry about the production schedule. So at first, we only had a small group working on the development."

Desuden siger Art Director Masanobu Sato, at budget heller ikke var et problem:

"Since we knew we had ample budget to develop the game, we didn't have to worry about the amount of resources we'd spend to craft even small details."

Super Mario Bros. Wonder

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