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Dragon Age: Inquisition

"Spillere ønsker et mere dybdegående manuskript" i det næste Dragon Age

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Da vi fik muligheden for at sætte os og få en snak med Biowares senior-forfatter David Gaider vd Gamelab Barcelona for et par uger siden, fik vi et interessant indblik i interaktiv historiefortælling. Selvom Dragon Age: Inquisition har fået verdensomspændende ros, indrømmer Gaider, at der stadig er plads til forbedringer i forhold til det narrative indhold, og holdet arbejder nu på at udvikle denne del af serien endnu mere, hvor de har holdt øje med de metoder, der blev brugt i The Witcher 3: Wild Hunt, som også fik lidt ros med på vejen.

Her er hvad Gaider og holdet fik som hovedfeedback fra DAI-spillerne:

"It would be just the players want to see the exploration areas sort of incorporated a lot more tightly into the story, have a bit more fleshed out writing. I was playing The Witcher 3 recently and I think they actually did a really good job with their side quests, sort of making them feel alive, have interesting characters, and things like that. People are accustomed to BioWare games just being sort of chock-full of story, and I think that's going to be the team's main goal. I'm not on Dragon Age anymore myself, I passed it off to Patrick Weekes, he's another senior writer who works with the company and I think they're very excited about the direction that they're going to go next; we all learned a lot from Inquisition".

Hvis du vil høre mere om interaktiv historiefortælling, kan du se David Gaiders fulde panel "Narrative in Games - the Challenge versus the Expectation" lige her.

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