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Remedy snakker om deres kommende spil og historiefortælling

We talk to Sam Lake who hints at what Remedy are looking to do in their next big game.

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Vi fik fat i finske Remedys egen Sam Lake under årets Gamelab i Barcelona og tog en samtale om udviklerens fremtid samt deres vej væk fra at være et Microsoft eksklusivt studie. I denne anledning var et af spørgsmålene, hvorvidt deres transmedie tilgang ville vende tilbage, hvorfor Sam Lake svarede

"We are always trying to push it forward and find new elements as well", siger Lake. "I think in some form all of the things that you mentioned will be present in our experiences. But not necessarilly in the same way. Finding different focus areas and finding new elements, as well, into the mix is very important. We are working on a new project that we have not really said a lot about... P7 and that's the codename, we haven't revealed even the title of the game."

"There story and character are just as important as always, but we are looking for ways to maybe give a more long-lasting experience to the player, while keeping the story inside of it very strong. So that calls for new ideas and we are in the process of figuring the details out. But it feels like a very interesting challenge that we are working on."

HQ

Da vi greb efter flere detaljer var Lake tilbageholden, men kunne dog give denne korte beskrivelse

"Very much a Remedy game, very much our by taking steps and wanting to be ambitious with it, and well, I can say enough [times] and it's been asked that it's not a codename for Alan Wake 2."

Hvad tror i vi kan forvente af Remedys fremtid? Når udvikleren af Alan Wake og Max Payne 2 snakker lytter jeg specielt efter håbefuldt.

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ANMELDELSE. Skrevet af Magnus Groth-Andersen

Remedy vender tilbage, og denne gang på flere platforme også. Har Control været ventetiden værd?



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