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Call of Duty: Modern Warfare III

Rapport: Call of Duty: Modern Warfare III blev udviklet på bare halvandet år

Og studiet bag blev igen udsat for systematisk overarbejde.

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Det har været ret tydeligt igennem en række rapporter, og nu anmeldelser af Call of Duty: Modern Warfare III's kampagne, at spillet har haft en særligt svær udviklingsperiode. Det skyldes blandt andet en rokade sent i processen, hvor Treyarchs spil blev forsinket, og angiveligt at udvikler Sledgehammer ikke har fået nok tid til at realisere den her vision.

Nu har Jason Schreier igen kastet lys over forholdene bag scenetæppet via en artikel hos Bloomberg, hvor det igen fremgår at mange af de ansatte hos Sledgehammer var under det indtryk at spillet skulle være en slags udvidelse, og ikke et spil til fuld pris:

"An Activision spokesman denied that Modern Warfare III was originally an expansion and said it was conceived as a "premium game" from the start. But more than a dozen current and former Call of Duty developers said that conflicts with what they were told at the time. Some of the employees said the plan was left ambiguous during the first few months of development, while others said they were directly told it was an expansion. All said they were under the impression it was an expansion until much later in the process."

Men angiveligt fik Sledgehammer at vide ret sent at Call of Duty: Modern Warfare III skulle være et premium AAA-spil til fuld pris, og dette resulterede i katastrofale mængder overarbejde, noget som studiet ligeledes oplevede under udviklingen af Call of Duty: Vanguard:

"Some staff at Sledgehammer, who had to work nights and weekends to finish the game, said they felt betrayed by the company because they were promised they wouldn't have to go through another shortened timeline after the release of their previous game, Call of Duty: Vanguard, which was made under a similarly constrained development cycle."

Faktisk forholder det sig angiveligt sådan, at størstedelen af kampagnen er udviklet på omkring 18 måneder, eftersom Activision endeligt bestemte sig sidste sommer:

"For the first few months of the project, which was codenamed Jupiter, the story was conceived as a smaller-scale Modern Warfare spinoff set in Mexico that would be more achievable on a short timeline than the usual globe-trotting escapades of a full new campaign. But in the summer of last year, Activision executives rebooted that story, and told the developers that instead they would be making a direct sequel to Modern Warfare II centering on the villain Vladimir Makarov and featuring missions all across the world."

Call of Duty: Modern Warfare III

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