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No Rest for the Wicked

Ori-instruktør går nu efter $70-prissætningen på nye spil

"We're not hiring hundreds of people just to create an illusion for shareholders that we're growing."

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Studiet bag Ori-serien, og snart No Rest for the Wicked, er blevet anklaget for ringe arbejdsforhold og giftig ledelse, men alligevel lader det til at studiet om ikke andet forsøger at gøre op med den virksomhedskultur, der har resulteret i tusindvis af fyringer alene i år.

Studiechef Thomas Mahler er gået efter struben på en række aspekter af den bredere spilbranche, og nu sætter han sigtekornet efter den forøgede markedspris på nye, store spil på $69,99.

Via X siger han nemlig dette:

"We've been hearing gamers complain about 70$ being the new norm for quite a while now. We're also regularly still seeing 70$ games with Microtransactions on top and usually players hate that. I also openly took a stance against some of the ridiculous stuff that's going on with developers charging 65$ and up for purely cosmetic items. Since we're releasing Wicked into Early Access, we didn't think it'd be smart to nickel and dime players by charging full-price right out the gate. We try to be extremely efficient at Moon. We're not hiring hundreds of people just to create an illusion for shareholders that we're growing. We don't have any shareholders. If we can make better products at a lower cost than AAA studios and can thus charge lower prices, that's a sign of us doing something right, not wrong. And we have a history at Moon of charging a bit less than we probably could have because we want as many players as possible to be able to play our games.

Er du enig med Mahler?

No Rest for the Wicked

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