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Call of the Sea

Call of the sea-skaber: "We wanted to show a world where adventure is real"

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Selvom Fun & Serious festivalen i år var online, så fik vi stadigvæk mulighed for at snakke med nogle spændende personligheder fra spilverden. Blandt dem var medstifter af Out of the Blue-udviklerstudiet Tatiana Delgado. Out of the Blue har lige udgivet den spændende indie-titel Call of the Sea. Vi spurgte Delgado, hvilke inspirationer de havde, da de skabte spillet:

"We chose the setting because we had the reference from classic adventure films and novels, like Indiana Jones and King Kong. We wanted to show a world where adventure is real, where if you are lost on an island, you cannot connect with the rest of the world, showing that the world is still a dangerous place, and that the world has unknown enigmas - things like that," siger Delgado og fortsætter:

"We have inspiration from the works of H.P. Lovecraft that more or less all have the early 20s, 30s settings, in his novels. So, that's why we chose to set this game in this place.

On the other side, Nora is a woman that lives in the 30s and she is sick, and that is why her husband has left to find a cure, and he sets off on an expedition to the South Pacific and never returns. So, that's where Nora finds her strength to try to find her husband, and being someone who never leaves her house, she has to travel all over the world to find him."

Du kan se hele interview nedenfor:

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