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Diablo Immortal

Diablo Immortal er en del af en bredere mobilstrategi hos Activision Blizzard

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Selvom større udgivere for en stund ikke ligefrem skiltede med lanceringen af signifikante mobilspil, så har det ændret sig i løbet af de sidste par år, og her går Activision Blizzard først. De har allerede løftet sløret for Diablo Immortal, en mobilversion af den kendte spilformular, og haft stor succes med Call of Duty Mobile, og åbenbart er disse to spil en del af en bredere strategi for virksomheden.

For nylig talte CFO Dennis Durkin med firmaets investorer (via Critical Hit), og her slog han fast at blandt andet Call of Duty Mobile er et glimrende eksempel på at folk faktisk virkelig godt kan lide store mobilspil.

"But to the early successes [of Call of Duty: Mobile], they do represent incredible proof points as to your question of how the franchise strategy is really working. And it certainly applies to a lot of other franchises that we have. We see that our current players really want more ways to engage with their favourite IP, be it through mobile or other platforms, and that offering authentic and really deep experiences on new platforms can drive much much higher engagement. And this quarter's results really shows that."

"And to your question, it's not just Diablo, but it's also across all our franchises, and our teams see an opportunity to drive a greater reach, engagement, and player investment, greater than ever before, across our franchises."

Hvad synes du om store mobilspil? Er det nogle du ser frem til hvert år, eller er det ikke noget for dig?

Diablo Immortal

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