I månederne op til lanceringen af Cyberpunk 2077 stod CD Projekt RED meget hårdt på, at multiplayer ville spille en fast rolle fremadrettet for studiet, og at de så frem til at tilføje det til netop Cyberpunk. Det skete dog aldrig, planerne blev skrottet.
Men hvorfor? Ja, det er måske som de fleste allerede havde gættet et resultat af spillets mildest talt kontroversielle lancering, en lancering der fik studiet til at droppe deres multiplayer-ambitioner. I et interview med Eurogamer fortæller Philipp Webber fra studiet:
"Fixing Cyberpunk 2077 after launch meant that other R&D projects had to go away. With Cyberpunk, we wanted to do many things at the same time, and we just needed to really focus and say, 'Okay, what's the important part? Yeah, we will make that part really good. What is changing is our long-term approach to online, and by this we mean ensuring we are properly prepared to implement online elements in our games where they make sense. We don't want to go overboard or lose our single-player DNA. We want to take thoughtful steps to build robust online capabilities."
Er du ked af at spillet ikke får multiplayer?