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Final Fantasy XVI

Yoshida: Final Fantasy XVI har "no load times at all"

"The action, the cutscenes, the dialogue and the story are all blended seamlessly".

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Skulle du ikke have set det endnu, så satte vi os for nylig med til et eksklusivt interview med Naoki Yoshida, produceren på det kommende Final Fantasy XVI for at lære lidt mere om spillet. Du kan i øvrigt læse hele interviewet her.

Her bekræftede han ikke bare at spillet ikke har en åben verden, men at den historie du kommer til at spille er fuldstændig sømløs uden en eneste loading-pause.

"As for the battles themselves in Final Fantasy XVI, you will see they come in many different scales and sizes. Like you saw in the trailer, some battles will feature Clive fighting waves of smaller soldier-like enemies. Others will pit him against colossal bosses or even the Eikons themselves. Clive will actually get to control an Eikon himself and battle other Eikons in encounters on a massive scale. The one thing that can be said about all of these, however, is that the action, the cutscenes, the dialogue and the story are all blended seamlessly. No load times at all paves the way for a high octane, rollercoaster game experience."

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