Fra at afholde anmeldere til at få indblik i Gran Turismo 7's mikrotransaktioner, til at skrue ned for præmiepengene fra de største løb for at forhindre spillere i at tjene for mange penge, så er spillet, i forhold til monetarisering, kommet lidt skidt fra start. Spillet har allerede fået kritik for mikrotransaktionerne, og har desuden også været utilgængeligt i næsten 24 timer.
Men åbenbart er Polyphony Digital åbne overfor at justere på priserne, og løbende tage imod feedback. I en ny opdatering siger chef Kazunori Yamauchi, at de kigger nærmere på deres mikrotransaktioner nu:
"In GT7 I would like to have users enjoy lots of cars and races even without microtransactions. At the same time the pricing of cars is an important element that conveys their value and rarity, so I do think it's important for it to be linked with the real world prices. I want to make GT7 a game in which you can enjoy a variety of cars lots of different ways, and if possible would like to try to avoid a situation where a player must mechanically keep replaying certain events over and over again."
Han beskriver den nuværende situation som et problem, som studiet ønsker at løse:
"I can't explain the details regarding this at this moment, but we plan on continuing to revise GT7 so that as many players as possible can enjoy the game. We would really appreciate it if everyone could watch over the growth of Gran Turismo 7 from a somewhat longer term point of view."