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The Last of Us (HBO Max)

Neil Druckmann forklarer hvorfor der er skruet ned for volden i The Last of Us-showet på HBO

Der er åbenbart en lille forskel på spil og tv-serie.

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Selvom at The Last of Us-serien på HBO, der i øvrigt lander om små tre uger, vil fortælle en nogenlunde præcis udgave af historien fra det første spil, så er der en central tonemæssig forskel, og det er at showet skruer lidt ned for den meget eksplicitte vold fra spillet.

I et interview med SFX Magazine/GamesRadar fortæller Neil Druckmann følgende om beslutningen:

"We need a certain amount of action, or violence, that we could use for mechanics so you could connect with Joel and get into a flow state. Then you would really feel like you're connected with this on-screen avatar and you're seeing the world through his eyes. But that doesn't exist in a passive medium. One of the things that I loved hearing from co-creator Craig Mazin and HBO very early on was, 'Let's take out all the violence except for the very essential.' That allowed the violence to have even more impact than in the game, because when you hold on showing the threat and you're seeing people's reaction to a threat, that makes it scarier. And when we do reveal the infected and the Clickers, you get to see what brought down humanity and why everyone is so scared."

Det virker som om at Druckmann og Mazin har arbejdet godt sammen.

The Last of Us (HBO Max)

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