Mass Effect: Andromeda fik ikke lige så flotte anmeldelser som sine forgængere, og blandt andet Jason Schreier har undersøgt hvad der præcis gik galt bag scenetæppet, at Bioware Austin skulle tage over på denne gigantiske IP.
Spillet lagde i sig selv op til en efterfølger, og til DLC for den sags skyld, men fik ingen af delene. I et interview med Eurogamer siger instruktør Mac Walters, at det faktisk var ret ærgerligt:
"I only wish we had been able to then do a second one, because then you would have really seen that polish just like we did from [ME1] to [ME2] on the original [trilogy]. Certainly, had we shipped an Andromeda 2, I am a hundred percent certain we would have improved on all the things that people called out and then also been about to lean into the innovative things that we were trying to do as well."
Han forklarer dog også lidt mere om hvad det var der gik galt:
"There were just a lot of things that we had to relearn, re-figure out, and ultimately when you do that, it's very, very challenging to come out and be as polished as your third iteration was, and we didn't hit that," he said. "And we probably should have - in hindsight - just reduced scope more and executed on what we could to [ensure] quality. But we were also in a weird phase in the industry where a lot of people were saying quantity was quality, so we were deluding ourselves internally a little bit that if it's maybe not as polished as [Mass Effect 3], it's fine - it's bigger and there's more here, and there's more to do. And we hit a point where people were like, 'No, that isn't okay.' Or, at least, 'It isn't okay for your franchise'. And that's fine, that's a lesson learned."