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Kingdom Come: Deliverance II

Kingdom Come: Deliverance II er stadig lavet i CryEngine

Åbenbart havde udviklerne held med Cryteks grafikmotor.

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Det er ikke synderligt populært for studier at bruge Cryteks CryEngine, der engang blev set som en grafisk benchmark, men som i dag placerer sig langt bagefter Unreal Engine, Unity og de mange andre udgivere brugere til deres egne studier, såsom Frostbite.

Men Warhorse havde åbenbart så gode erfaringer med teknologien til udviklingen af det første Kingdom Come: Deliverance, at de også bruger den til efterfølgeren.

I et interview med IGN siger PR-chef Tobias Stolz-Zwilling dette:

"The easy answer would be that we stayed with the CryEngine because all our internal pipelines are built around it. And I am sure that every developer on earth gripes about the engine they're using and dreams of something else—that is the natural way of things. However, even in the early days of the KCD I development, we already heavily adjusted the CryEngine to make it fit our needs, and we are doing the same today. I am sure it is very different from what one would call "a CryEngine," and still, we are happy to have it—it does what we need and in all honesty. If you look back at the first KCD, I strongly believe that the game visually aged extremely well—thanks to the engine."

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Kingdom Come: Deliverance II

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