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Middle-earth: Shadow of Mordor

Ken Levine roser Shadow of Mordor

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I gårsdagens Gamereactor Live kunne vi tildele Shadow of Mordor prisen som GRTVs favoritspil i 2014 - dog kun på en fjerdeplads. I løbet af denne måned får du at se, hvad den danske redaktion mener om spillet, og om vi overhovedet mener, at spillet fortjener en plads blandt årets spil.

Skaberen af Bioshock, Ken Levine, har dog i en forum-post udtrykt sin begejstring for spillet. Her skriver han, at spillet klarer ting, som intet andet medium ville kunne. Ikke mindst grundet det fortræffelige Nemesis-system, der lader spillets fjender blive stærkere eller for den sags skyld skiftet ud.

Om Middle-earth: Shadow of Mordor skriver han blandt andet:

"By breaking down the elements of character into small chunks and re-combining them based on randomness and, more important, responses to the player's choices, Shadow of Mordor tells a story that could never exist in another medium. If the audience could somehow change a plot point in Death of a Salesman, the narrative would break. If they could change something in BioShock Infinite, the story would break."

Middle-earth: Shadow of Mordor

"But you can change the narrative in Shadow of Mordor - kill an important character, fail an important mission - and the story heals itself, because the system can create new characters on the fly."

"Two years ago, I started thinking about how to build a system to let story be as variable as gameplay and still be awesome in the way story can be awesome. Could you have characters, conflicts and dialogue that could end not in 100 states, not in 1,000, but in X to the Y states? Goodbye linear, hello geometric!"

"Yes, these are baby steps toward realizing the kinds of stories that games can uniquely provide. But the first steps are often the hardest of all."

Det, må man jo sige, er store ord fra skaberen af Bioshock og Bioshock Infinite.

Middle-earth: Shadow of Mordor

Tak til: Polygon.

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ANMELDELSE. Skrevet af Bengt Lemne

Monolith Productions giver os en helt ny historie fra Middle-earths mørke afkroge, og den både underholder og griber.



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