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Wasteland 2

InXile om Director's Cut og om at bringe Wasteland 2 til konsollerne

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InXiles Chris Keenan gav os en gennemgang af de store ændringer, som er på vej til Wasteland 2, når Director's Cut-versionen kommer til konsol og som en gratis opdatering til PC.

Keenan forklarede blandt andet det nye Quirk-system, som gerne skulle bringe lidt nyt med sig for tilbagevendende spillere. Han fortæller også om holdets arbejde med at sikre, at styringen fungerer ordentligt med en controller, så spillere af konsolversionen får den fulde oplevelse af titlen, når den udkommer til maskinerne senere i år.

"It was one of those things that we looked at it, and we thought back to all of the turn-based isometric games that we'd played [on console], Xcom immediately came to mind, I played that on the 360 and thought that it was a great experience. So started playing around with that and seeing what they did with the controls.

Just recently got done playing Diablo III on there, and their UI is just so clean. So we certainly draw from a lot of other influences in the area, make sure that we're taking the things that we really enjoy about those systems and making sure our systems have it, and then we've got a lot of unique other elements.

So we approached every single unique system from combat to user interface to skill usage... we took a step back and said 'if we were doing this thing from the ground up, right, forget that we've got a PC version out there, if this was starting today, what would we do with it?' And so luckily we had the time to go through each system and really give it what it deserves."

Vi var meget begejstrede for spillet, da det først udkom til PC sidste år (læs vores anmeldelse her for at finde ud af hvorfor), og vi glæder os til endnu en tur med spillet, når det udkommer til PS4 og Xbox One.

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