Indiana Jones and the Great Circle er på vej, og står til at blive udvikler Machine Games' mest ambitiøse spil til dato. Dette skyldes blandt andet at der er langt mere indbygget frihed i forhold til hvordan du vil takle visse scenarier, men vi ved nu at spillet ikke direkte vil opfordre dig til at drage din pistol.
I et interview med Edge Magazine (via GamesRadar) fortæller instruktør Axel Torvenius at de hellere ønsker at spilleren tænker lidt ud af boksen end at skyde på alt der bevæger sig:
"We do not encourage gunplay. It's not being pushed as the primary way forward. The primary way forward is always trying to use your wits and your whip. Indy doesn't have superpowers. Very often, you can tell that it's not easy for him to be in a fight. At the end of the day, he's a teacher and a somewhat clumsy archeologist. He just happens to have this passion that puts him in these weird situations constantly with enemies and traps. It wouldn't be true to the character to have him constantly shooting camps for all enemies constantly, and the team at MachineGames wants to emphasize the danger level. We've been trying to capture that sense that, if you need to engage in combat, it's very dangerous to be shot at. It's also very dangerous to shoot at enemies, because they will have an alarm system and reinforcements coming in."
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