Fallout: New Vegas anses som værende et fantastisk spil takket være sine dybe rollespilselementer, også selvom udvikleren Obsidian formåede at overgå Bethesda, når det kommer til mængden af tekniske problemer.
Men faktisk var det slet ikke meningen, at New Vegas skulle have været et selvstændigt spil. Det afslører Bethesdas Todd Howard i en ny video, transskriberet af IGN:
"Fallout 3 comes out and it's a really, really big hit for the company, and they're like, 'Okay so what's the followup?', and I was like, 'Well we're doing Skyrim, so [then] it'll be Fallout 4, and there was a push like... 'We shoud do a big expansion pack or something like that. Are there companies that we could have do it?' and we knew the folks at Obsidian, and there was sort of this immediate [thought that] there's only one group we would really want to do this. And it actually started as a big expansion pack for Fallout 3, and I felt really strongly it should be its own game."
Fallout: New Vegas udkom tilbage i 2010. Obsidians kommende spil Pentiment, skabt af game director på New Vegas Josh Sawyer, er lige på trapperne og udkommer den 15. november.