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Dragon Age: Dreadwolf

Dragon Age: Dreadwolf har "eksperimenterende" karakterprogression

Du kan allerede planlægge dit endelige "build" meget tidligt i spillet.

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Dragon Age: Dreadwolf står til at ændre det karaktersystem vi kender fra tidligere spil i serien, og det betyder en ret ny måde at tilgå central progression på. Åbenbart kommer det til at blive sådan, at i stedet for at have procentvise opgraderinger af visse evner, så vil hvert Skill Point placeret i spillets Skill Tree give adgang til effekter man kan mærke øjeblikkeligt.

Det har Bioware slået fast i et nyt blogindlæg, der netop fokuserer på karakterprogression i Dreadwolf.

"Whenever we're envisioning something new, we're always presented with a Problem Statement we're trying to solve. Sometimes, especially for larger systems, they are very high-level, such as "The Player needs meaningful choices as they progress through the game," or "The Player needs to feel more powerful as they progress through the game." Together, these combine into a variety of different ideas as there are many ways to solve those problems, so it helps as a general rule to start introducing constraints and Player Statements to narrow things down. A Player Statement might be something like, "As a Player, I want my choices to matter." Through the use of working sessions and brainstorming meetings, we narrow down what type of solution we want to pursue and then move on to doing competitive analysis. In this case, we made a vision board with pictures of skill trees, talents, etc. with a list of pros and cons. We also counted how many unique nodes existed and how far the player could realistically invest."

Vi ser frem til at se gameplay senere i år.

Dragon Age: Dreadwolf

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