Digital Extremes har haft enorm succes med Warframe, og er et af de lysende eksempler på hvordan man vedligeholder en live service over lang tid, og som konstant sker i harmoni med deres spillere.
De arbejder nu også på Soulframe, der bytter sci-fi universet ud med en fantasy-præget æstetik. Vi snakkede med CEO Steven Sinclair ved Gamescom, og hørte lidt mere om indflydelserne.
"Yeah we are trying to get to a two game studio. So, I worked on Warframe for 12 years basically and now we're kind of starting a new sister project we're calling it Soulframe and we kind of just like drew a line and like put Warframe here and wrote everything that was Warframe, you know; it's futuristic, it's gritty, it's apocalyptic, it's fast, there's crazy ninjas-type movement in it, and then we just said okay well what would be the opposite, what's a good reason for Soulframe to exist? Okay, cosy, fantasy, slower gameplay you know embrace our love of Princess Mononoke and a little bit of Disney princess vibe in there as well. So, it's not dark fantasy. We were really not smart when we called it Soulframe because it implies the soul genre, but that really is about your soul and your connection to the animals and to your ancestors that you discover when you play the game."
Vi snakker også lidt om den store 1999-udvidelse til Warframe i interviewet, som du kan se herunder.