Vi fortalte tidligere her på siden, at SimCity inden længe ville modtaget et patch, der langt om længe ville give ejere af spillet, mulighed for at spille det offline. Men hvis du synes EA har været alt for lang tid om at implementere muligheden, bør du tage et smut forbi den officielle SimCity-blog, hvor udvikleren er gået i detaljer med hvorfor det har taget dem så lang tid.
Fra bloggen lyder det blandt andet:
By the time we're finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly.
Senere forklares der også om selve omstruktureringen af koden:
SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++.