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DayZ creative director Brian Hicks forlader Bohemia Interactive

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DayZ har været i Early Access siden 2013, og nu har creative director Brian Hicks valgt at forlade Bohemia Interactive.

Ifølge ham skal man dog ikke lægge noget negativt i det, for i takt med at spillet nærmer sig en endelig udgivelse, så mener han samtidigt ikke, at der længere er brug for ham hos udvikleren:

"For the last year, I have been slowly taking more and more of a back seat (as I'm sure some of you have noticed) and tried to push folks like Peter, Adam, and others to let their voice be heard. Over that year I have made plans for what is next for me and worked for free with Peter Nespešný in a design consultant role."

"I won't lie—it hasn't been easy, and there have been times where Peter and I both were uncertain about how .63 would be received, or how it would perform under full-scale load. I don't want to be a broken record—but I am so happy that all of those concerns have been washed away."

Hicks sammenligner hans afsked med Dean Hall's, der var skaberen af den originale modifikation til Arma II, og selvom tabet af Higs kan lyde stort, så lader det til at det endelige spil har fremskridt.

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ANMELDELSE. Skrevet af Sebastian R. Sørensen

DayZ har taget springet til Xbox One i en Early Access version, og vi har kastet Sebastian ind i kampen for overlevelse op imod hjerneknaskende zombier og humørsvingninger.



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