
Cyberpunk 2077 bød på en ret solid central historie, men flere har været utilfredse over at den reelt set ikke rigtig byder på så mange centrale valg, og at den i bund og grund er ret så lineær.
Sjovt nok, så kan CD Projekt RED godt spejle sig i den kritik. Mere specifikt har studiets Paweł Sasko medvirket i et interview på Twitch, hvor han siger følgende:
"I think smaller branches were not satisfactory enough. We as devs, we interpret non-linearity in a much broader fashion than players do. Players just go down to 'can I make completely different choices and see completely different content?'"
Han indrømmede desuden at spillerne forventede mere, og at de burde have leveret:
"Players expected more. They expected more because of how The Witcher 3 is built, and I think that Cyberpunk has an insane amount of non-linearity, but I think expectations were higher."
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