World of Warcraft startede som et uhyre socialt spil, fordi kommunikation og koordinering med andre var nødvendigt for at besejre spillets indhold. Løbende gjorde Blizzard det dog mindre og mindre nødvendigt via eksempelvis Dungeon Finger og Raid Finder, og i dag er oplevelsen mindre social end den var engang.
Det pointerede Blizzards tidligere præsident, Mike Morhaime, for nylig, men den nuværende præsident, J. Allen Brack, har tilladt sig at være uenig. Under Blizzards finansmøde (via PCGamer) fortalte Brack, at World of Warcraft er lige så socialt som da det blev lanceret.
"World of Warcraft has been fortunate to be engineered as a very social experience, and that's as true today as the day we launched. Over time, we've listened to feedback from the community, and the game has evolved to what we now call the 'modern game,' which has really expanded the breadth and the depth of gameplay, as well as making it easier to kind of find friends, group up, make progress, or play alone, all within the social environment."
Det ved vi ikke om vi er helt enige med Brack om. Er du?