Baldur's Gate III endte ikke bare med at blive et mesterværk, elsket af millioner verden over, men samtidig lidt af en basse, hvor en gennemspilning let kan tage mellem 70 og 100 timer. Men under udviklingen bekymrede instruktør Swen Vincke sig sjovt nok om hvorvidt spillet ville blive for kort.
I et nyt interview ved BAFTA'erne fortæller Vincke at de skar ret meget indhold fra, og at der eksempelvis var to Moonrise Towers tidligt i udviklingen:
"This is a really random tidbit, but Moonrise Towers used to be two towers. And now, we shipped with only one tower. And for a long time, there was actually the ruins of the second tower, and then we removed that also. So there was only one tower, but originally we planned on having two towers. The reason we removed the extra tower was purely productionally. It was just, the game was getting too big and so we had to cut that out. You would be surprised to know that we actually had many more regions that we planned to make. I was afraid the game was going to be too short originally, but I've notoriously always been very bad at judging the length of our games."
Der findes nok ikke nogen der ville kalde spillet for kort, tværtimod.
Hvad synes du er den rette RPG-længde?