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Armored Core VI: Fires of Rubicon

Armored Core VI vil fastholde det centrale fokus på store boss-kampe

Den del af FromSoftwares identitet fastholdes, lader det til.

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Det lader til at Armored Core VI: Fires of Rubicon bliver et ret afgørende brud med den struktur FromSoftware er kendt for, idet det dropper mange af de bekendte "Soulsborne"-mekanikker mange elsker højt.

Men der er dog én ting der springer fra IP til IP, og det er fokusset på centrale, storslåede boss-kampe. I et interview med IGN fortæller instruktør Masaru Yamamura, at det hele nærmest handler om de her bosser:

"Boss battles are the highlight of the game in this title. The essence of the battles, in which the player reads the enemy's moves and then plays games with them, is of course provided, as is typical of FromSoftware. In this title, both the enemy and your own machine are aggressive and violent in their attacks. We are developing the game so that players can enjoy the dynamic and intense boss battles that only mechas can offer, along with the unique aspects of AC, such as how to assemble the right parts to take on the strongest enemies."

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Armored Core VI: Fires of Rubicon

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